
The cards themselves are largely as you would expect, with a mix of straightforward attack and defence cards, and those that either buff your character or debuff your opponent. Each turn you get dealt a new hand of cards, and three energy points, enabling you to play whichever ones you want as long as you have enough energy to power them. Resolving turn-based combat using cards is not a particularly novel concept in itself – SteamWorld Quest was one of the more recent examples to use it – and Slay The Spire works in a similar manner, except that it’s only you that’s actually using cards and the monsters you face are more like standard role-playing opponents. But while there is a lot to get you head around when you first start, Slay The Spire is actually very accessible and extremely entertaining even if you don’t usually like either of the individual genres. The artwork looks like it’s been drawn by a (reasonably talented) teenager and the combination of roguelike and card game seems like a dubious mix, likely only to appeal to hardcore fans. It’s not hard to see why the game was initially ignored. Then, a little while later, it sold over a million copies.


#Slay the spire ps4 Pc
Dozens of indie games are released every week and when Slay The Spire first launched on PC it went completely ignored by everyone. It must be awful for an indie developer to spend months and years of their time creating a game with too little money and too few resources, only to find that when it’s eventually finished nobody even notices that it came out.

Return To Monkey Island review - video game piracy at its best The PC indie hit comes to PlayStation 4, with a highly addictive mix of deck-building card game and dungeon-crawling roguelike. Slay The Spire (PS4) – victory is in the cards
